Survivor Creation
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Survivor Creation
The Sheet:
Name: Your survivor's name
Age:
Description: How your survivor looks
Occupation: Your survivor's occupation before the outbreak
Preferences: Your likes and dislikes
Bio: Your survivor's history. Four lines minimum.
Skills:
Inventory: This is your starting inventory, it will change over time
Total Island Points: The island points used to create this survivor
- Code:
[u][b]Name:[/b][/u]
[u][b]Description:[/b][/u]
[u][b]Age:[/b][/u]
[u][b]Occupation:[/b][/u]
[u][b]Preferences:[/b][/u]
[u][b]Bio:[/b][/u]
[u][b]Skills:[/b][/u]
[u][b]Inventory:[/b][/u]
[u][b]Total Island Points:[/b][/u]
Last edited by Lone on Fri Aug 10, 2012 5:51 pm; edited 2 times in total
Occupations
Occupations
Occupation | Island Points | Perks |
Delivery Boy | 2 | None |
Police Officer | 10 | Start with Firearm Skill level 1 and Starting firearms cost 50% less |
Accountant | 3 | None |
Lawyer | 4 | Good Debating Skills |
Surgeon | 15 | Start with Medical Skill level 2 and start with one medical pack |
Nurse | 5 | Start with Medical Skill level 1 |
Tour Guide | 5 | Start with Navigate Skill level 1 |
Student | 2 | None |
Non-working Civilian | 0 | None |
Author | 4 | Good reasoning skills |
Artist | 1 | None |
Mechanic | 15 | Start with Drive Skill level 1 and Repair Skill level 1 |
Electrician | 10 | Start with free non-powered tool and Hotwire Skill level 1 |
Plumber | 5 | Start with one non powered tool |
Mercenary | 5 | Start with Reload Speed level 1 |
Occupation: [Occupation name] / [Island Point cost] / [Perks]
Whoever approves your sheet will consider the occupation and decide whether to accept it or ask you to change it a little
Last edited by Lone on Sat Aug 25, 2012 8:50 pm; edited 1 time in total
Skills
Skills
Skill | Level 1 | Level 2 | Level 3 |
Drive | Can drive family cars, motorbikes and bicycles | Can drive 4x4 vehicles | Can drive RVs and other large vehicles |
Repair | Can repair walkie-talkies and small appliances | Can repair radios and motorbikes | Can repair vehicles (You must be able to drive it to be able to fix it) |
Hotwire | Can hotwire simple devices like toasters | Can hotwire large electric devices | Can hotwire cars |
Firearm | Can use a single-handed gun | Can use rifles and shotguns | Can use assault guns, explosives and other heavy guns |
Medical | Can heal non-mortal wounds | Can heal most wounds except for the most deadly | Can treat almost every wound barring zombiefication |
Culinary | Can cook a healthy meal | Have knowledge to farm certain foods | Can heal certain illnesses using herbs or any other food |
Navigate | Have good knowledge of one area | Can navigate one area well in the dark | Can navigate any area on the island and a few of them in the dark |
Handyman | Can construct a small barricade and have meager carpentry knowledge | Metalwork knowledge and better structural knowledge | Knowledge on how to use advanced tools and advanced ways of construction |
Reload Speed | Has a fast reloading manoeuvre with pistols | Has a fast reloading manoeuvre with shotguns and rifles | Can reload heavy weapons fast and with ease |
All level 1 skills cost 5 island Points unless they are given to you by an occupation. To level up the skill, you have to add 5 Island points and have a reason in character for how you managed it. ("I feel like it" isn't really a good reason for learning a skill. When you upgrade or gain a new skill, please post on your character sheet that you have so a moderator or admin can check it out. Skills can't be sold.
Last edited by Lone on Sat Aug 25, 2012 8:59 pm; edited 1 time in total
Starting Inventory
Starting Inventory
Item | Island Points |
Lead Pipe | 2 |
9mm (8 rounds) | 10 |
Wrench | 2 |
Machete | 5 |
Hand ax | 5 |
Double handed ax | 8 |
Rifle | 8 |
Scope | 2 |
22 gauge Shotgun (1 round) | 8 |
22 gauge round x1 | 1 |
Rifle round x2 | 1 |
9mm clip (8 rounds) | 3 |
Hacksaw | 4 |
Baseball bat | 5 |
Katana | 8 |
Shovel | 5 |
Riot shield | 10 |
Medical pack | 6 |
Backpack | 4 |
When taking into account your starting items, please think of where and when your survivor will be. For example, it's not likely your survivor will have a riot shield if he's a 25 year old accountant on his way to work. Not very likely. As the seasons advance though, more ludicrous situations will be accepted as the whole world has gone to rot and even work loving 25 year old accountants may have a riot shield after weeks of zombie infestation. Be reasonable.
Also, this is your starting inventory, it may change over time. Weapons gathered in role play will not be charged and don't have to be weapons on this chart but be reasonable again. you won't miraculously find a RPG in the middle of the road.
Lastly if you want your own starting inventory item, just write this when you get to it:
Starting inventory:
Bag
hacksaw
Block of stone (3 Island Points)
The moderator who looks your sheet over will decide if it's okay or if you may have to tweak it. Again, be reasonable. Have fun, thanks for reading all this crap and good luck
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